AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on iOS in Colombia Q2 2024
Discover the performance trends of the top 5 2D realistic games on iOS in Colombia for the second quarter of 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 2D realistic games on iOS in Colombia showcased interesting trends in downloads, revenue, and weekly active users. Here's a closer look at their performance.
8 Ball Pool™ from Miniclip.com experienced fluctuations in revenue, peaking at approximately $1.5K in the week of May 13 and reaching a low of around $683 in the week of May 20. Downloads remained relatively steady, averaging around 6.2K per week, with a notable increase to 7.3K in mid-June. Weekly active users saw a slight decline from 131.9K at the beginning of April to 116.3K by the end of June.
Dream League Soccer 2024 by First Touch Games Ltd. had a mixed quarter in terms of revenue, peaking at about $1.7K in mid-April and dipping to approximately $648 in mid-May. Downloads exhibited growth, starting at 2.7K in early April and rising to over 4.1K by the end of June. The game maintained a steady weekly active user base, increasing slightly from around 49.4K to 52.5K throughout the quarter.
Evony from TOP GAMES INC. showed notable revenue variations, peaking at roughly $3.6K in early June and dropping to about $1.9K in late June. Downloads saw significant peaks, especially in early June with 2.1K, but fell to 243 by mid-June. Weekly active users also fluctuated, with a high of 5.0K in early June and a low of 1.5K by the end of the quarter.
Solitaire – Classic Card Games by Easybrain had modest revenue, peaking at $37 in mid-May. Downloads varied, with a notable increase to 726 in late June. The game maintained a consistent weekly active user base, hovering around 5.5K to 5.9K throughout the quarter.
Hello Kitty Nail Salon by Budge Studios showed stable revenue, averaging around $100 per week. Downloads remained relatively consistent, averaging around 350 per week. Weekly active users stayed steady, ranging from 1.7K to 1.9K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed information and analytics can be found.